Occupations for Adolescents Aged Fifteen to Eighteen Years
Occupations of the Adolescent Community
Purposeful work on the land within a social context
Through this work study in the humanities, sciences and technologies is enhanced. Montessori suggested that:
“….work on the land is an introduction both to nature and to civilisation and gives a limitless field for scientific and historic studies. If the produce can be used commercially this brings in the fundamental mechanism of society, that of production and exchange, on which economic life is based. This means that there is an opportunity to learn both academically and through actual experience what are the elements of social life.”
(Montessori 2007 [1948]:68)
Occupations include:
practical daily life tasks, including maintenance of the community environment
working the land, including care of the natural environment, horticulture, agriculture, and animal husbandry
participating in the micro-enterprises of the adolescent community
participating in governance, as a citizen, of the adolescent community - community council
assisting in the preparation of nutritious meals for the community
considering needs and opportunities to improve community works, systems and related infrastructure
Land Occupations 5.OC.010
Knowledge, skills and understanding
Typically, individuals will:
.01 Manage the land they work on for the successful nurturing of animals and plants, in an ethical and sustainable manner, including for the purpose of harvesting produce as well as maintaining natural ecosystems.
.02 Consider the needs of the adolescent community and seek opportunities to design solutions that will meet these needs.
.03 Investigate the needs of animals and plants to ensure their wellbeing and healthy produce
.04 Investigate biology and anatomy of plants, plant cells, skeletal structures, photosynthesis.
.05 Explore and apply knowledge gained in the study of the biological sciences as evidenced on local land
.06 Explore and apply knowledge gained in the study of the chemical sciences in relation to land based activities
.07 Explore and apply knowledge gained in the study of the physical sciences as evidenced on local land and in relation to land based activities
.08 Explore and apply knowledge gained in the study of earth space sciences as evidenced on local land and in relation to land based activities
.09 Explore and apply knowledge gained in the study of the biological sciences to compare & contrast the characteristics of a variety of organisms and their creation
.10 Explore the functioning of an ecosystem.
.11 Make decisions about water, land, plant and animal management practices; informed by traditional and contemporary management systems.
.12 Understand and consider Indigenous sustainable practices, custodianship and connection to country, especially in regard to traditional farming methods, community values and protocols.
.13 Recognise and consider impacts of past decisions and developing pathways for preferred future community objectives, comparing and contrasting local, regional, national and global enterprises.
.14 Investigate, analyse and predict long term sustainability of traditional and contemporary farm production practices, both nationally and internationally, taking into account ethical, cultural and social factors.
.15 Investigate and/or apply emerging technologies, including digital technologies, to farm production practices.
.16 Follow the design process by developing models for the purpose of testing and for communicating the idea to the adolescent community at Community Council meetings and/or School Board meetings.
.17 Follow model development and approval, apply the design solution to the real world of the farm environment.
.18 Work collaboratively with the Occupations team to manage all aspects of the project from research through implementation to evaluation within a specified time frame.
.19 Design work schedules, guides, protocols and Standard Operating Procedures which consider rights and responsibilities of all members of the Occupation work group.
.20 Research opportunities for business expansion within the expectations and opportunities within the community and environment.
+ Materials and Activities
Activities include:
- Key lessons in sciences:
- Biology
- Chemistry
- Physics
- Earth and space
- Key lessons in Technologies and Language Arts
- Research projects, e.g.,
- Origin of species
- Creation and evolution
- Nature of matter
- Decomposition of matter
- The periodic table
- Laws of motion
- Interrelatedness of the geosphere, biosphere, hydrosphere & atmosphere
- Science and technology experimentation and modelling
- Produce organic fertilisers and pesticides
- Growing vegetables to sell at the local market garden
- Green house
- Vermiculture
- Aquaculture
- Land and water management Animal Husbandry: – birds, mammals, reptiles, insects chickens, ducks, goats, alpacas, rabbits, lizards,
- Bee keeping – native and honeybees
- Organic garden
- Flower garden
- Hydroponics
- Vertical farming Weaving/Felting Cheese-making
- Grow locally available plants appropriate for basket weaving and other craft projects Harvesting herbs, fruits and vegetables to be used in the Community kitchen
- Harvesting or collecting animal products such as honey, wool, eggs and meat to be used in the Community kitchen or sold in the Market stall
Materials/Resources include:
- Agricultural land
- Raised or alternate garden beds Green house
- Pond
- Tools and equipment
- Animals
- Adults with specific skills in land occupations, e.g., agriculture or gardening instructor
- Australian curriculum: Technologies – Design & Technologies
- Australian curriculum: Science
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Design & Technologies
AC9TDE10K04
- Design & Technologies
AC9TDE10P01 - English
AC9E10LY02
- Design & Technologies
AC9TDE10K04
- Biological sciences
AC9S10U01
AC9S10U02
- Chemical sciences
AC9S10U06
AC9S10U07
- Physical sciences
AC9S10U05
- Earth & space sciences
AC9S10U04
- Biological sciences
AC9S10U02
- Design & Technologies
AC9TDE10K04
- Design & Technologies
AC9TDE10K01
AC9TDE10K02
- Design & Technologies
AC9TDE10P04
- Design & Technologies
AC9TDE10K01
AC9TDE10K02
AC9TDE10K04
- Design & Technologies
AC9TDE10K04
- Design & Technologies
AC9TDE10P02 - English
AC9E10LY02
AC9E10LY07
- Design & Technologies
AC9TDE10P03
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
AC9TDE10P05 - English
ACE910LY02
- Design & Technologies
AC9TDE10P05
Dining 5.OC.020
Knowledge, skills and understanding
Typically, individuals will:
01. Investigate, design and prepare nutritious and well-presented dishes in the café or other hospitality setting
02. Consider the impact that a variety of preparation techniques have on the nutritional value and presentation of a meal
03. Explore opportunities to prepare meals from various cultures, using traditional preparation techniques and analysing the differences for future menu plans.
04. Develop food safety Standard Operating Procedures for kitchen and dining room, including appropriate use of preparation tools and equipment.
05. Modify menus and recipes to appropriately accommodate for community needs, including dietary requirements such as vegan, vegetarian and gluten free.
06. Work collaboratively with the dining occupation team to manage all aspects of the project from research through implementation to evaluation within a specified time frame.
+ Materials and Activity
Activities will include:
- Key lessons in the sciences, technologies and language arts
- Research projects, e.g.,
- Chemistry & food preparation
- Food chemistry & nutrition
- Kitchen & food preparation technologies
- Kitchen setup
- Meal preparation for adolescent community
- Café evenings & project presentations
- Preserves and jam making
- Bake sale or other community catering opportunities
- Excursions to local cafes/restaurants
- Guest chefs
- Reputational damage within the community including parents and providers
Resources will include:
- Cooking and baking tools and equipment
- Café or Dining area – open to school community, local community or visitors from aged care
- Adults with specific skills in cafe occupations, e.g., cook, café manager, barista
- Reference and research materials (paper-based, digital, web-based, multimedia)
- Science tools & equipment
- Australian curriculum: Technologies – Design & Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Design & Technologies
AC9TDE10K05
- Design & Technologies
AC9TDE10K05
- Design & Technologies
AC9TDE10K05
- Design & Technologies
AC9TDE10K05
- Design & Technologies
AC9TDE10K05
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
AC9TDE10P05 - English
AC9E10LY02
Workshop 5.OC.030
Knowledge, skills and understanding
Typically, individuals will:
01. Design products for the local market e.g. Candle- making, wooden spoons, chopping boards, handmade cosmetics, bottled water
02. Design and implement solutions for repair and maintenance of the adolescent learning environment, e.g., agriculture tools and structures, work desks & chairs, pathways & recreational areas, kitchen & dining facilities
03. Share suggested design ideas with the adolescent community
04. Develop hand tooling skills and knowledge of other related equipment for craft projects and make choices about materials, components, tools and techniques to engage for the project.
05. Use design thinking to develop products that respond to community needs
06. Use product life cycle thinking to evaluate sustainability of design solutions with consideration of characteristics and properties of materials used.
07. Further develop understanding of equipment and safe practices in the workshop
08. Work collaboratively with the workshop occupation team to manage all aspects of the project from research through implementation to evaluation within a specified time frame
+ Materials and Activity
Activities include:
- Bike repair, motor repairs Skateboard production
- Repairs to adolescent community structures
- Write and/or collaborate in the writing of risk assessments
- Create short tutorial videos that explain for other students, the use of particular equipment within the school
- Instructional filmmaking Designing, costing and building structures of use to the community e.g., pizza oven, decks
Materials/Resources include:
- Workshop tools and equipment Local market, community or online shop
- Adults with specific skills in workshop occupations, e.g., handcrafts, maintenance person
- Australian curriculum: Technologies – Design & Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Design & Technologies
AC9TDE10K03
AC9TDE10P01
- Design & Technologies
AC9TDE10K03
AC9TDE10K06
- Physical sciences
AC9S10U05 - English
AC9E10LY02
AC9E10LY07
- Design & Technologies
AC9TDE10K03
AC9TDE10K06
- Design & Technologies
AC9TDE10P01
- Design & Technologies
AC9TDE10K03
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
AC9TDE10P05 - English
AC9E10LY02
Museum of Machines 5.OC.040
Knowledge, skills and understanding
Typically, individuals will:
.01 Students explore machines from previous eras of history, by dismantling and reconstructing them to understand how they worked.
.02 Apply knowledge and skills acquired in the study of the sciences to investigate how advances in technologies enable advances in science, and how science has contributed to developments in technologies and engineering.
.03 Apply knowledge and skills acquired in the study of the sciences to investigate the adoption of new scientific discoveries and technologies into society
.04 Based on their learning of how machines and manufacturing processes have changed, students develop designs for modern electromechanical systems that can meet a need in the community.
.05 Students work collaboratively to investigate emerging technologies as potential opportunities to improve systems and materials used in the community.
.06 Students work collaboratively to investigate options and develop proposals for wired, wireless and mobile networks giving consideration to the needs of the community.
.07 Investigate and explain how digital systems work to process and represent data
.08 Work collaboratively to compare options for cloud-based versus client- based information systems, assessing their appropriateness for the specific community needs.
.09 Work collaboratively to create implementation documentation of digital systems designs for record-keeping and education purposes.
.10 Use software to manage and analyse data from the various adolescent community production & exchange occupation activities, such as creating databases, and developing spreadsheets
.11 Explore software solutions for managing the various production & exchange occupation projects of the adolescent community.
.12 Work collaboratively to use knowledge of machines and programming language to design robots to assist with simple tasks such as soil and water sampling and egg collection
.13 Work collaboratively to design algorithms that can be applied to the production & exchange occupation projects of the adolescent community.
.14 Work collaboratively to design, implement and maintain a website for the production and exchange activities of the adolescent community
.15 Work collaboratively to design, implement and evaluate a digital product that members of the adolescent community can use to achieve their work and study goals.
.16 Work collaboratively to explore and develop skills in the use of a variety of digital tools to support work and study in the adolescent community.
.17 Work collaboratively to explore issues of privacy and security associated with the use of digital tools and ethical use of data and how privacy and security can be improved
.18 Use specific success criteria to evaluate digital design solutions by comparing student work to ready-made solutions and deducing value via economic or community contributions.
+ Materials and Activity
Activities include:
- Key lessons in the sciences, technologies and language arts
- Research projects into the scientific and technological advances over time, e.g.,
- Changes in equipment used on local site
- Influence of values & needs of people in society
- Windmill project
- Solar Panels project
- Irrigation on the farm
- Classroom and House repairs and maintenance
- Robotics projects
- Visits to local Maker spaces
- Computer building
- Assisting with IT administration and management
- Maintenance of tool shed equipment and theatre and production equipment for Coffeehouse performance nights.
- Monitoring and surveying equipment
Resources include:
- Museum of machines
- Variety of old machines
- Variety of Information & Communication Technology equipment
- Adults with specific skills in machines & maintenance occupations
- Adults with specific skills in digital technology
- Australian curriculum: Technologies – Design & Technologies Australian curriculum: Technologies - Digital Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Nature & development of science
AC9S10H01
AC9S10H02
- Use and Influence of science
AC9S10H03
AC9S10H04
- Design & Technologies
AC9TDE10K02
AC9TDE10K03
- Design & Technologies
AC9TDE10K02
AC9TDE10K03 - English
AC9E10LY02
- Digital Technologies
AC9TDI10K01
- Digital Technologies
AC9TDI10K02
AC9TDI10K03
- Digital Technologies
AC9TDI10P05
AC9TDI10P06
AC9TDI10P07
AC9TDI10P08
- Digital Technologies
AC9TDI10P01
AC9TDI10P02
AC9TDI10P03
AC9TDI10P04
- Digital Technologies
AC9TDI10P03
AC9TDI10P04
- Digital Technologies
AC9TDI10P05
AC9TDI10P06
- Digital Technologies
AC9TDI10K02
AC9TDI10K03 - English
AC9E10LY04
AC9E10LY06
- Digital Technologies
AC9TDI10P07
AC9TDI10P08
AC9TDI10P09
AC9TDI10P10 - English
AC9E10LY02
AC9E10LY07
- Digital Technologies
AC9TDI10P11
AC9TDI10P12 - English
AC9E10LY02
AC9E10LY07
- Digital Technologies
AC9TDI10P13
AC9TDI10P14 - English
AC9E10LY02
AC9E10LY07
- Digital Technologies
AC9TDI10P10
Community Service 5.OC.050
Knowledge, skills and understanding
Typically, individuals will:
.01 Participate in the local community or an international community through the provision of service and products, based around handcrafts, plant/animal care, food or construction of environments.
.02 Investigate and evaluate past design solutions.
.03 Explore and critique the social accessibility of local community facilities and develop appropriate design solutions for the relevant local community context.
.04 Where practical present design solutions to the appropriate local community organisation
.05 Investigate and determine how the design of digital systems and technology affect users with diverse needs.
.06 Create simple digital systems to model real life problems, identifying and describing key elements.
.07 Consider sustainability of digital design solutions and effects of e-waste on the community.
+ Materials and Activity
Activities include:
- Key lessons in the technologies and language arts
- Intergenerational programs: with RACF (dementia and aged care) and early childhood/primary-aged children’s services
- Parks and Wildlife/Royal National Park Conservation projects: help with conservation designs and projects
- Local Council projects
- Design solutions for improved access to public areas
Resources include:
- Local community places & projects
- Adults with specific skills in the community service occupations
- Australian curriculum: Technologies – Design & Technologies & Digital Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Design & Technologies
AC9TDE10K02
- Design & Technologies
AC9TDE10K01
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04 - English
AC9E10LY02
AC9E10LY07
- English
AC9E10LY02
AC9E10LY07
- Design & Technologies
AC9TDE10P01
- Digital technologies
AC9TDI10P04
- Design & Technologies
AC9TDE10K01
The Shop 5.OC.060
Knowledge, skills and understanding
Typically, individuals will:
.01 Investigate and apply the concepts contained within the study of economics and business, including: -
supply and demand,
role & characteristics of producers and consumers, workers, business owners, managers, and entrepreneurs, and
ethical business practices and financial record keeping
.02 In relation to the economic and business practices associated with operating the Shop of the adolescent community, use appropriate tools to investigate, plan, implement strategies, report and reflect upon outcomes, and make informed decisions to adjust to changing market conditions.
.03 Help with financial management including:
Preparation of quarterly and annual budget statements
Preparation of accounting records for income and expenditure
Banking income and paying for outsourced products and services
.04 Develop marketing and brand identity for Student enterprise
.05 Project manage microeconomy to build income and community engagement.
.06 Make predictions for growth and potential in the Micro economy with consideration to product life cycle.
.07 Make informed decisions about production and exchange practices by evaluating professions and their contributions to society.
.08 Use databases and visualisation software to organise information, summarise, analyse, model and make predictions regarding financial aspects of the shop.
.09 Use digital systems to create advertising material and maintain a website, including video and graphic representations for micro economy products and services.
+ Materials and Activity
Activities include:
- Key lessons in economics, business, language arts and mathematics
- Manage the shop/market stall
- Boarding student’s manage and operate their hostel
- Day students manage and operate the daily work/study environment
- Manage and operate the hotel/guesthouse for overnight visitors
- Work alongside adults to establish and maintain a retail service
- Conduct budgeting, accounting & bookkeeping activities
- Develop and apply techniques to forecast supply & demand
- Develop policies & procedures
- Source products, onsite production & local suppliers
- Product display & pricing Marketing
- Manage workers & work rosters
- Develop managerial & worker roles, skill sets and expectations
Resources include:
- The shop
- Suppliers
- Software applications
- Adults with specific skills in shop management occupations, e.g., business manager
- Australian Curriculum: Economics & Business
- Australian curriculum: Technologies - Digital Technologies
- Australian Curriculum: English
- Australian Curriculum: Mathematics
+ Links to Australian Curriculum (ACV9)
- Economics & Business
AC9HE10K01
AC9HE10K02
AC9HE10K03
AC9HE10K04
AC9HE10K05 - Mathematics
AC9M10A04
- Economics & Business
AC9HE10K05
AC9HE10S01
AC9HE10S02
AC9HE10S03
AC9HE10S04
AC9HE10S05 - Mathematics
AC9M10A04
- Economics & Business
AC9HE10S01
AC9HE10S02
AC9HE10S03
AC9HE10S04
AC9HE10S05
- English
AC9E10LY04
AC9E10LY06
- Digital Technologies
AC9TDI10P01
AC9TDI10P02
AC9TDI10P03
- Digital Technologies
AC9TDI10K02
AC9TDI10K03 - English
AC9E10LY04
AC9E10LY06
Financial Management 5.OC.070
Knowledge, skills and understanding
Typically, individuals will:
.01 With the support of an adult finance specialist, develop informed financial options/advice in relation to operating the production and exchange projects of the adolescent community.
.02 Investigate the characteristics and features of finance?
What is finance?
What is the financial sector of an economy?
Elements of a financial system:
Lenders & borrowers
Financial intermediaries
Financial instruments
Financial markets
Money creation
price discovery
How does the financial sector work?
Why do we need a financial sector?
.03 Explore where money comes from:-
Earned from work rendered to an employer business
Earned from self-employment or business ownership
Earned from investing in other ventures – share market, Government bonds, micro- investments, currency (Fiat & Crypto)
Inheritance
Gambling
Government grants for business projects
Government welfare payments (unemployment & disability)
.04 Explore where money goes:-
Purchase raw materials for production
Purchase physical goods & services
Purchase financial products
Investing
Speculating
Gambling
Taxation
.05 Develop financial management skills
Planning
Controlling
Organising & directing
Decision making
Increasing income while limiting expenditure
Making wise financial decisions
Managing financial risk
Overcoming financial mistakes
.06 Apply financial knowledge:
Investigate, plan, and suggest implementable financial strategies for the successful management of income and expenditure.
Present information to help in the process of making a financial decision.
Create and present financial reports including budget statement, and income and expenditure statement based upon real financial data for a particular situation.
Reflect upon the outcomes of a real financial project and offer suggestions for future improvement.
Present options for personal financial wellbeing.
+ Materials and Activity
Activities include:
- Key lessons in economics, business, language arts and mathematics
- Research projects, possible topics:
- An element of the finance system
- Currencies – Fiat & crypto
- Investment, Speculation & Gambling
- Micro-investments
- Personal financial wellbeing
- Ethics & finance practices
- Develop a lexicon of financial words & concepts
- Play one or a variety of financial games and simulations
- Manage a real personal financial portfolio
- Present to a peer audience informed financial options/advice in relation to personal financial wellbeing.
- With the support of a finance specialist, develop informed financial options/advice in relation to operating the production and exchange projects of the adolescent community:
- investigate, plan, and suggest implementable strategies for the successful operation of the adolescent community micro- economy.
- Inform decisions in relation to the operation of the adolescent micro- economy.
- Create financial reports for the micro- economy including budget statement, and income and expenditure statement based upon the financial reports from each of the production & exchange occupations of the adolescent community for each quarter.
- Present financial reports for the quarter at the Adolescent Community council meetings.
- Reflect upon outcomes and offer suggestions for to the next group of micro-economy financial managers.
Materials/Resources include:
- Australian Curriculum Economics & business
- Australian Curriculum: English
- Australian Curriculum: Mathematics
- An adult finance specialist
Moneysmart.gov.au Secondary (yr 7- 12) resources https://moneysmart.gov.au/teaching/teaching-resources
Research resources:
- AUstralian Digital financial games
- ESSI Money, https://financialbasics.org.au/essi
- Sharemarket Game, https://www2.asx.com.au/investors/investment-tools-and-resources/sharemarket-game
- Digital Simulation Games, https://hubro.education/en/hubro-finance-simulation, https://hubro.education/en/hubro-business-simulation
- Online financial products
- RAIZ Kids, www.raizinvest.com.au
- Demo Trading sites
- Board games:
- Cryptocurrency (A game of Wit and deception)
- Cryptocash (Bitcoin Boom or Bust)
- Cryptopia (A Blockchain board game)
- Cashflow (How To Get Out Of The Rat Race)
- The Stock Exchange Game
- Stock Market (The Aristocrat of Money Games)
- Call Up Put Down (The Stock market Options Board Game)
- The Game of Life
+ Links to Australian Curriculum (ACV9)
- Economics & Business
AC9HE10K01
AC9HE10K02
AC9HE10K03
AC9HE10K04
AC9HE10K05
AC9HE10S01
AC9HE10S02
AC9HE10S03
AC9HE10S04 - Mathematics
AC9M10A04
- Economics & Business
AC9HE10S01
AC9HE10S02
AC9HE10S03
AC9HE10S04
- Economics & Business
AC9HE10S01
AC9HE10S02
AC9HE10S03
AC9HE10S04
AC9HE10S05
- English
AC9E10LY02
AC9E10LY04
AC9E10LY06
AC9E10LY07 - Maths
AC9M10A04
Textiles Studio 5.OC.080
Knowledge, skills and understanding
Typically, individuals will:
.01 Design and produce textile products to be sold in the adolescent community shop or to be used in the adolescent community. For example, clothing, furnishings, baskets.
.02 Explore design technologies from a variety of cultures, past and present, including aspects of their sustainability, and ethical production techniques.
.03 Develop skills and knowledge in the use of equipment & materials for specific projects.
.04 Use design thinking to develop products that respond to community needs.
.05 Further develop understanding of equipment and safe practices within the sewing and textiles environment.
.06 Work collaboratively with the textiles studio occupation team to manage all aspects of the project from research through implementation to evaluation within a specified time frame.
+ Materials and Activity
Activities include:
- Key lessons in the technologies and language arts
- Creating clothing, indoor & outdoor furnishings
- Spinning yarn
- Costume design for Coffeehouse performance
- Design, manufacture and upkeep of community linens (serviettes and placemats, dishcloths and tea towels, aprons.
- Pattern and print designs
- Sustainable bags or baskets – sewn/knit/woven/plarn
Resources include:
- Sewing/Textile’s studio or space
- Supply of materials
- An adult with specific skills in textiles occupations, e.g., clothes designer, basket maker
- Australian curriculum: Technologies - Design & Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
- Design & Technologies
AC9TDE10K01
AC9TDE10K02
AC9TDE10K04
- Design & Technologies
AC9TDE10P03
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
- Design & Technologies
AC9TDE10P03
- Design & Technologies
AC9TDE10P05 - English
AC9E10LY02
Hotel and Guesthouse 5.OC.090
Knowledge, skills and understanding
Typically, individuals will:
.01 Investigate and apply the concepts contained within the study of economics and politics, including supply and demand and ethical financial record keeping
.02 In relation to the economic and business practices associated with operating the hostel/guesthouse project of the adolescent community, use appropriate tools to investigate, plan, implement strategies, report and reflect upon outcomes, and make informed decisions to adjust to changing market conditions.
03 Work collaboratively to manage and carry out all the activities essential for the successful operation of a boarding students hostel and/or visitors guesthouse. This includes helping to create a comfortable and clean living environment, attending to the aesthetics of the environment such as textiles, colour schemes, ornamentation, housekeeping, meals, building maintenance and helping with the financial management.
.04 Help with meals preparation includes:-
Investigate, design and prepare nutritious and well- presented dishes in the café or other hospitality setting
Consider the impact that a variety of preparation techniques have on nutritional value and presentation.
Explore opportunities to prepare meals from various cultures, using traditional preparation techniques and analysing the differences for future menu plans.
Develop food safety Standard Operating Procedures for kitchen and dining room, including appropriate use of preparation tools and equipment.
Modify menus and recipes to appropriately accommodate for community needs, including dietary requirements such as vegan, vegetarian and gluten free.
Explore opportunities to prepare meals from various cultures, using traditional preparation techniques and analysing the differences for future menu plans.
.05 Attending to the Aesthetics of the environment includes:-
Design and produce textile products to be used in the adolescent community hostel or guesthouse. For example, furnishings and ornaments.
Develop skills and knowledge in the use of equipment for specific projects.
Use design thinking to develop products that respond to community needs.
Further develop understanding of equipment and safe practices within the sewing and textiles environment.
.06 Helping with maintenance of the environment includes:-
Design and implement solutions for repair and maintenance of the adolescent learning environment, e.g., agriculture tools and structures, work desks & chairs, pathways & recreational areas, kitchen & dining facilities
Share suggested design ideas with the adolescent community
Develop hand tooling skills and knowledge of other related equipment for craft projects and make choices about materials, components, tools and techniques to engage for the project.
Use design thinking to develop products that respond to community needs
Use product life cycle thinking to evaluate sustainability of design solutions with consideration of characteristics and properties of materials used
Further develop understanding of equipment and safe practices in the workshop
.07 Helping with financial management:-
Helping to prepare quarterly and annual budget statements
Accounting for income and expenditure
Banking income and paying for outsourced services
Helping with marketing and community enrolments
Reporting on the hostel/guesthouse project to the appropriate community leaders
+ Materials and Activity
Activities include:
- Key lessons in the technologies, economics, business, mathematics and language arts
- Organise the living space
- Create or obtain ornamentation
- Attend to housekeeping duties such as washing and cleaning
- Contribute to meal preparation and clean up
- Help with accounting and financial management such as bills payment
- Help with maintenance of the buildings and environment
Resources include:
- Space for boarding
- A guesthouse for visitors
- Adults with specific skills in management of boarding hostels and guesthouses, maintenance activities and financial/business management
- Australian curriculum: Technologies - Design & Technologies
- Australian curriculum: Economics & business
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- English
AC9E10LY02
AC9E10LY07
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
AC9TDE10P05
- Design & Technologies
AC9TDE10K05
- Design & Technologies
AC9TDE10K06
- Design Technologies
AC9TDE10K06 - English
AC9E10LY02
AC9E10LY07
- English
AC9E10LY02
AC9E10LY04
Performing Arts 5.OC.100
Knowledge, skills and understanding
Typically, individuals will:
.01 Apply discipline specific skills to create a presentation or performance for a selected audience.
.02 Create appropriate props and theatre sets
.03 Develop skills in lighting design
.04 Develop skills in sound design
.05 Develop skills in the use of digital systems in creating and managing a production
.06 Attend to marketing, ticketing, and managing audience comfort
.07 Work collaboratively with the Performing Arts occupation team to manage all aspects of the project from research through implementation to evaluation within a specified time frame.
+ Materials and Activity
Activities include:
- Key lessons in the creative arts, language arts and the technologies
- Participate and manage all aspects of creating and executing a production that may include one or all of :-
- Music concert
- Live theatre
- Film production
- Dance performance
- Build theatre sets
- Create theatre backdrops & props
- Design and create costumes
- Participate in accounting and financial management
- Design and implement a marketing campaign
Materials/Resources include:
- Performance space
- Props
- Light equipment
- Sound equipment
- Specialist tutors
- Computer equipment
- Digital software
- Australian Curriculum: The Arts
- • Australian curriculum: Technologies
- Design & Technologies, and
- Digital Technologies
- Australian curriculum: English
+ Links to Australian Curriculum (ACV9)
- Dance
AC9ADA10C01
AC9ADA10C02
AC9ADA10P01 - Drama
AC9ADR10C01
AC9ADR10C02
AC9ADR10P01 - Media Arts
AC9AMA10C01
AC9AMA10C02
AC9AMA10P01 Music
AC9AMU10C01
AC9AMU10C02
AC9AMU10P01Visual Arts
AC9AVA10C01
AC9AVA10C02
AC9AVA10P01- English
AC9E10LY06
AC9E10LY07
- Design & Technologies
AC9TDE10P01
AC9TDE10P02
AC9TDE10P03
AC9TDE10P04
AC9TDE10P05
- Music
AC9AMU10E01
- Digital Technologies
AC9TDI10P11
AC9TDI10P12
- English
AC9E10LY04
- Design & Technologies
AC9TDE10P05
Astronomy and cosmology 5.OC.110
Knowledge, skills and understanding
Typically, individuals will:
.01 Explore the local sky to describe features and characteristics from an astronomical perspective.
.02 Explore the cosmology of the greater universe within which we live and the evidence for this in then local sky.
.03 Investigate the variety of scientific opinions about the origin of the universe across cultures
.04 Explore the influence of celestial bodies on earth systems
+ Materials and Activity
Activities include:
- Key lessons in the sciences and technologies
- Research projects in the following areas:
- Cosmology
- Astronomy
- Creating timelines of cosmological and geological eras
- Conducting experiments
- Interdisciplinary projects related to weather and climate
Resources include:
- Australian Curriculum: Science
- Telescope
- Charts
- Maps
- Experiment supplies
- Almanac
- Reference and research materials (paper-based, digital, web-based, multimedia)
- Local astronomical society
- Books
- Internet
+ Links to Australian Curriculum (ACv9)
AC9S10U03
AC9S10U04
Internship 5.OC.120
Knowledge, skills and understanding
Typically, individuals will:
.01 Subject specific knowledge, skills and understanding is gained by working alongside a professional specialist in a community-based organisation.
.02 Gain an understanding of subject skills and knowledge as they are applied in the wider community.
+ Materials and Activity
Activities include:
- Internship with a community organisation
Materials/Resources include:
- Various community organisations